Bestoso Tech

The Libertist Star


WebGL - The Draw Function

2025-08-22 04:08:31

I'm very close to having a properly functioning WebGL infrastructure built. So far I've developed a means of automatically initting vertex pointers, and have designed a means for automatically generating Array Buffers Objects, and Array Buffer Objects. On top of that, the loading of both shader input and uniform variables, including their data types, has been fully automated and has been designed to be highly configurable.

Multiple Canvas support, customizable shader linking and compilation, and 3d object importation have all been defined! Hopefully, by the end of the day, my draw function will be created.

You will know it's done once my experimental code on the homepage has been replaced :)

My plan is to offer custom 3D scene design for any person brave enough to request a website. On top of that, the code will be used to create some entertainment media that will be shared here on the BestosoTech website.

Until next time!

~Alex Bestoso