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The Libertist Star


Matrix Has Been Developed

2025-09-07 06:09:08

It's been a while since the last update; but I've been working non-stop to master graphical programming in openGL.

I have successfully implemented a texturing system and most importantly, I've fully reverse engineered model matrices, view matrices, and most importantly; perspective matrices.

I've got just a bit more testing to make sure that I can properly control the imported objects, which I believe I should have no problem doing. All that I need to do is play with the focus vectors and link things accordingly.

After that I'll be implementing a cubemap system, which will allow me to easily create skyboxes for 3D environments. Once this is created, which should come sooner than later, I'll be pushing an update to this website so that you don't have to just take my word for it.

By the end, I should not only have a system for adding depth into what's typically a 2D webpage; but I'll also have a system for developing browser based video games. Which should get interesting seeing how offensive my mind is.